2021–2022
In Dreams
Creative Technologist
A branching VR film that lets users navigate through interconnected dreamscapes.
Vision
TODO: What experience were you trying to create? What was the creative vision for this thesis project?
Constraints
TODO: What constraints shaped the work? (time, learning curve, technology)
TODO: What made this ambitious? (self-teaching Unity/C#, narrative branching, etc.)
Approach
TODO: How did you approach it? The narrative structure, the interaction model, the technical build.
Key Deliverables
TODO: Shipped VR experience
TODO: Other deliverables
Reflection
TODO: What did you learn about immersive storytelling?
TODO: What did you learn about learning under pressure?
TODO: How does this connect to your current work?
Hi — glad you’re here.
This space is a conversation about Charles Pfaff’s work — the projects, the systems behind them, and the thinking that shaped them.
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