Skip to main content
pfaff.design

2021–2022

In Dreams

Creative Technologist

A branching VR film that lets users navigate through interconnected dreamscapes.

Vision

TODO: What experience were you trying to create? What was the creative vision for this thesis project?

Constraints

  • TODO: What constraints shaped the work? (time, learning curve, technology)

  • TODO: What made this ambitious? (self-teaching Unity/C#, narrative branching, etc.)

Approach

TODO: How did you approach it? The narrative structure, the interaction model, the technical build.

Key Deliverables

  • TODO: Shipped VR experience

  • TODO: Other deliverables

Reflection

  • TODO: What did you learn about immersive storytelling?

  • TODO: What did you learn about learning under pressure?

  • TODO: How does this connect to your current work?

Chat

Hi — glad you’re here.

This space is a conversation about Charles Pfaff’s work — the projects, the systems behind them, and the thinking that shaped them.

If you’re not sure where to begin, you could ask:

Follow-up questions:

  • Get to know me in 3 minutes
  • Ask about brands I've worked with
  • Ask about what I do
ProjectsContact